Our project is designed to accelerate the development and integration of virtual reality technologies in various areas. At our fingertips virtual reality parks are able to provide users with not only a modern and exciting way to have fun, but also reveal other opportunities of virtual reality, such as holding exhibitions with full immersion in the exposition and safe training in conditions close to reality. In addition, we are creating a platform for developing and distributing games and other software products that use virtual reality technology in various areas.
Investments will be directed to the opening of 28 virtual reality parks mainly in America, Europe and the UAE in accordance with the company's plans, as well as the development of a platform for the design and distribution of games and applications using virtual reality. One VR park combines several active VR zones with a total area of 800 to 3,000 square meters. At the moment, the company already has an international network of franchised projects, which has more than 10 open VR zones.
Following the ICO, VR Park will provide users with an opportunity to pay for park visits using project tokens (VR tokens) and provide developers with access to the VR application store and the open SDK for developing games and applications for both Psycho equipment and VR Park infrastructure, and for third-party equipment developers, including enthusiasts. Developers who are users of the VR Park platform will have an opportunity to try out both their software and hardware solutions on the audience of the platform's parks, get a valuable feedback and correct the development in a timely manner. Visitors to the parks and VR app store customers will also benefit from this interaction model due to early access to the newest and most innovative VR developments. They will be the first to try out technologies that give a completely new user experience that is not yet available in other places or app stores.
Already today, virtual reality technology is radically changing the process of user interaction with virtual worlds and various applied computer programs. This leads to a reforming of public opinion about games and work with applications, thanks to the transformation of these processes into an active type of activity that does not cause harm to health, as well as making them as native as possible. Together with each project participant, Psychotech VR accelerates the distribution and integration of virtual reality into various processes, which will help make many human activities more fruitful and more useful.