Render It Coin roadmap

updated 13 October 2018

Render It Coin is bringing cheap 3D graphics hardware to everybody using a unique approach

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Status: ended
Public sale: 01 Aug`18-30 Nov`18
Cap: No info
Goal: No info
Price: 1 RIT = 10 BTC
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  • MARCH, 2017

    Idea formation & Team structuring.

  • SEPTEMBER, 2017

    Renting premises for server storage 3000 squared meters & first purchase of rendering equipment at total cost of €45,000.


    The beginning of our cooperation with animation studios; Signing a permanent contract with ProSoft Ireland for supply of electrical equipment; Conclusion of permanent contract with Altaria Studio Poland for provision of computing power

  • JANUARY, 2018

    Providing our computing power services to regular customers.

  • FEBRUARY, 2018

    Purchase of additional equipment in total cost of €20,000; Estimated monthly netto income of €3,500 from our services.

  • MARCH, 2018

    Official registration of our company in Ireland & launch of website.

  • APRIL, 2018

    Design of cryptocurrency as a form of payment to obtain funds for needs associated with company development and to minimise cost of outcomes.

  • MAY, 2018

    Implementing Render It Coin as an Ethereum contract (ERC20) and publicizing our website.

  • JUNE - SEPTEMBER, 2018

    The beginning of Pre-ICO sale.; Writing & composing an informative white paper; Start of Initial Coin Offering crowdsale & advertisement.


    Our coin moves onto local and external exchange listing; Generating cryptowallets on our servers in order to secure customer financials and their cryptocurrencies; Creation of an online market and currency exchange in the European Union on our servers.

  • JANUARY, 2019

    Purchase of land for construction of a multimedia campus using funds raised from investors; Creating new job opportunities and opening of a training center with the aim to recruit creative, inventive people; Investing raised capital to purchase a private wind turbine in order to minimise cost of exploitation; Expanding our facilities by additional high-end computer hardware; Development of mobile rendering application & remote access software (freeware); Sharing our computational power with universities, research and scientific institutions; Donating 1% our incomes to charitable causes.