Initiation of Play2Live core back-end functionality, front-end layers, and blockchain system development. Setting up a marketing budget for streamers and tournament operators to promote within the platform.
Development of authentic features of Play2Live - totalizator, crowdfunding system, a system of interaction between viewers and streamers. MVP release and broadcast of CS:GO World Championship with offline final rounds at the stadium with 15,000 seats capacity
Integration with partner services agreed to cooperate with Play2Live including bookmakers. Setting up a marketing budget for acquiring rights to broadcast top eSports events and negotiating exclusive contracts with the most popular streamers of the well-established games such as CS: GO, Dota 2, LOL, Overwatch, PUBGs and others.
Integration of external projects in Level Up Chain. Broadcasting Dota 2 tournament on beta version of the platform. Broadcasting showmatches covering well-established games - CS: GO, Dota 2, LOL, Overwatch and others.
Focus on regional expansion and attracting top content providers: negotiating exclusive broadcasting contracts with Tier 1 tournament organizers as well as top 10 eSports teams and players to broadcast their content on the platform.