Forever Has Fallen
About Forever Has Fallen
PROVEN TEAM: Proven performers in product and business areas: Transmedia & game smash-hits with Sony, Warner Bros, LEGO, Disney and Microsoft. World class executives in marketing, commercialisation, economics, technology and blockchain development.
MARKET VISION: Total Available Market of 293 million. Conservative target of 10 million players in three years, playing a new form of game/entertainment based on a blockbuster story; using transmedia and blockchain technologies. This goal generates a $1Billion market cap.
UNCONTESTED MARKET: No direct head-to-head competition. Nothing to fear from large incumbents. A new type of entertainment, which can build synergies with existing players (Netflix Original Series anyone?).
GLOBAL SCALE: Instant global access/low barrier for end-users. Game play occurs across social media, mobile phones, events, AR/VR and websites etc. Players-as-a-Workforce model; players earn rewards by creating experiences/content for other players.
PRODUCT INNOVATION: Transmedia removes many of the costs/risks with traditional game development and allows massive scale, with exceptionally highly valued player experiences. Integration with blockchain, smart contracts and cryptocurrency enhances game play; immutable records of achievement/ownership, auto-reward mechanisms and an online/offline economy.
TOKEN STRATEGY: Token allocation provides strategic economic advantages. Only 35% used for initial token sale. Enabling 45% to be used as a reserve for token price stability, control supply, provide rewards and fuel the online/offline economy.
BUSINESS MODEL: We do not rely on speculation. We have an entire online/offline economy for FC to be spent - the token has a clear purpose. We also will accept FIAT and have multiple channels for sales revenues from advertising partners.
BUSINESS PLAN: Based on over 20 years of experience running similar companies, our team knows the budget and how to spend it to be successful.